NameIntroduced InIn-game Description
AdaptabilityGeneration IVPowers up moves of the same type.
AerilateGeneration VINormal-type moves become Flying-type moves.
AftermathGeneration IVDamages the foe landing the finishing hit.
Air LockGeneration IIINegates weather effects.
AnalyticGeneration VBoosts move power when the Pokémon moves last.
Anger PointGeneration IVRaises Attack upon taking a critical hit.
Anger ShellGeneration IXWhen an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
AnticipationGeneration IVSenses the foe’s dangerous moves.
Aqua BoostGeneration V—
Arena TrapGeneration IIIPrevents fleeing.
Armor TailGeneration IXThe mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.
Aroma VeilGeneration VIProtects allies from attacks that limit their move choices.
As OneGeneration VIIIThis Ability combines the effects of both Calyrex’s Unnerve Ability and Glastrier’s Chilling Neigh Ability.
As OneGeneration VIIIThis Ability combines the effects of both Calyrex’s Unnerve Ability and Spectrier’s Grim Neigh Ability.
Aura BreakGeneration VIThe effects of “Aura” Abilities are reversed.
Aura GuardGeneration IXA Pokémon with Aura Guard takes half damage from moves that make contact. Moves affected by Long Reach which make contact will deal regular damage.
Bad DreamsGeneration IVReduces a sleeping foe’s HP.
Ball FetchGeneration VIIIIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
BatteryGeneration VIIPowers up ally Pokémon’s special moves.
Battle ArmorGeneration IIIBlocks critical hits.
Battle BondGeneration VIIDefeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Beads of RuinGeneration IXThe power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Beast BoostGeneration VIIThe Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
BerserkGeneration VIIBoosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big PecksGeneration VProtects the Pokémon from Defense-lowering attacks.
Black HoleGeneration V—
BlazeGeneration IIIUps FIRE moves in a pinch.
BodyguardGeneration V—
BonanzaGeneration V—
BulletproofGeneration VIProtects the Pokémon from some ball and bomb moves.
CalmingGeneration V—
CelebrateGeneration V—
Cheek PouchGeneration VIRestores HP as well when the Pokémon eats a Berry.
Chilling NeighGeneration VIIIWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
ChlorophyllGeneration IIIRaises SPEED in sunshine.
Clear BodyGeneration IIIPrevents ability reduction.
ClimberGeneration V—
Cloud NineGeneration IIINegates weather effects.
Color ChangeGeneration IIIChanges type to foe’s move.
ComatoseGeneration VIIIt’s always drowsing and will never wake up. It can attack without waking up.
CommanderGeneration IXWhen the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
CompetitiveGeneration VIBoosts the Sp. Atk stat when a stat is lowered.
Compound EyesGeneration IIIRaises accuracy.
ConfidenceGeneration V—
ConquerorGeneration V—
ContraryGeneration VMakes stat changes have an opposite effect.
CorrosionGeneration VIIThe Pokémon can poison the target even if it’s a Steel or Poison type.
CostarGeneration IXWhen the Pokémon enters a battle, it copies an ally's stat changes.
Cotton DownGeneration VIIIWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
Cud ChewGeneration IXWhen the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
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